Star Wars - Age of Rebellion
In the field, every Alliance operative knows that anything that can go wrong, will go wrong, and at the most inopportune time. One of the most common mishaps in the field is some piece of important gear running out of power, or a blaster running short on gas and energy. Energy cells are small replaceable batteries that keep most handheld devices running when not plugged directly into a power source. Extra reloads allow a character to ignore an “out of ammo” despair result with a ranged weapon. By spending a maneuver, a character can switch out a power pack or reload a weapon to get back into the action.
Models Include: Numerous variants.