Star Wars - Age of Rebellion
|Synthetic Neuroparalytic (1 dose)||®75||0||6|
Poisons that paralyze a target but leave higher cognitive functions intact (and do not kill the target) are difficult to create and administer. Certain types do exist, however, and are popular among Rebels tasked with infiltration and targeted kidnapping of Imperial officials. This poison may only be introduced into a target via injection, as in an applicator or dart. Any dose size has a Hard (3x difficulty) difficulty. The poison immobilizes the target for 3 rounds if the target fails the check. In addition, each threat generated inflicts 1 strain on the target, and the GM can spend despair to make the target test against the poison again during the next round, as the poison remains in his system.